Friday, April 19, 2024
Subscribe Now

Voice Of The Crew - Since 2002

Los Angeles, California

HomeIndustry SectorFilmVES Issues Whitepaper on The State of the Global VFX Industry

VES Issues Whitepaper on The State of the Global VFX Industry

-

LR-VES Logo-emailMicrosoft Word - Roth Press Release - contract extention, Jan. 2Last week, the Visual Effects Society (VES) released a whitepaper entitled “The State of the Global VFX Industry 2013” – a strategic analysis of the business drivers impacting all sectors of the VFX industry working in film production. The whitepaper is the outcome of a working group of diverse industry stakeholders convened in March by the VES. Ultimately, the working group plans to release a blueprint for action.

Initial recommendations focus on improving business acumen and financial management among artists and facilities management through training programs and new standards and practices.

“In recent months, worldwide dialogue in the visual effects community has created a sense of urgency to address the complex pressures on artists and facilities dealing with issues of frayed business models, financial instability and an increasingly ‘e-nomadic’ workforce operating without a secure vision of the future,” said Eric Roth, VES executive director. “The VES saw a need and an opportunity to take a fresh and comprehensive look at the global issues at hand. We’re proud to have initiated a vital effort to analyze and update the business models that govern our industry and hope this resource serves as a catalyst for change.”

This VES whitepaper incorporated input from more than three dozen industry representatives including artists, studio, business and labor leaders and facility executives, whose companies have operations in eight countries and 15 cities around the world, as well as data from several online surveys and published works.

The paper was co-authored by Carl Rosendahl, associate professor at the Entertainment Technology Center at Carnegie Mellon University and former president of PDI/DreamWorks, and Ken Williams, CEO and executive director of the Entertainment Technology Center at USC and co-founder of Sony Pictures Imageworks.

According to the report: “Artists can now create heretofore-unimagined imagery to feed an ever-increasing demand for visual effects in entertainment, and the number of effects shots per year and worldwide expenditures on digital productions continue to rise. Changing consumer preferences and an adapting entertainment industry, though, have shortened production schedules and increased expectations. Government tax incentives have helped to globalize production, while technological advances have knocked down barriers for competition causing supply to outpace demand. Innovation has shifted from conceiving new technologies for creating effects to developing efficient production techniques. Meanwhile, business practices within the effects industry have not evolved and don’t reflect the realities of modern production.”

The whitepaper identifies four complex independent drivers behind the current widespread industry disruption – growing competition nurtured by technological advancement and globalization; varying tax incentives and other government dynamics; industry dynamics related to an unpredictable production pipeline and pricing models for bidding and managing jobs, and non-business motivations that may contribute to counterproductive business decisions.

“The collection of challenges facing the VFX industry related to workflow, profit margins, business models and workforce issues ranged in characterization by participants from natural business evolution to turmoil based on their individual position and geographic locale,” said Rosendahl. “But ultimately, the perspectives and information coalesced into two distinct categories – those factors outside of our control and endemic to the realities of a global economy, and those the industry can and should take ownership of.”

In the category of impressionable factors, the immediate need to improve business knowledge for artists and facilities was widely cited among interview participants. As such, the paper presents a number of important actions the industry can adopt to increase business and financial management acumen, including development of industry standards and practices; fixing current models; considering alternate pricing models to fixed-price bidding; exploring flexible business and staffing models, and continuing to assess the relative costs/benefits of forming global business and labor organizations.

“In this new landscape, companies will continue to pursue options they believe will enhance both efficiency and profitability,” said Williams. “It is our opinion that widespread participation by artists and facilities in a focused business training program would result in better forecasting, bidding and managing of jobs, a more educated and empowered workforce, increased transparency and accountability – and would usher in a more stable, influential VFX infrastructure with a greater skill set.”

The VES and its working group plan to advance this process through continued discussion and development of business guidelines, training program elements and other recommended ideas. In addition, a series of public forums on specific business and career management topics relevant to artists and facilities will be explored as opportunities to continue the public dialogue.

“It is clear from this analysis that certain business practices have contributed to today’s uncertain business climate,” said Roth. “Many dynamics are outside of our reach, but this strategic roadmap can help us alleviate some of the insecurity. Now is the time to embrace change, to chart a better, more sustainable future for this industry we all love.”

To read the whitepaper, “The State of the Global Visual Effects Industry 2013” visit http://www.visualeffectssociety.com/system/files/15/files/ves-global-vfx-industry-whitepaper.pdf

- Advertisment -

Popular

Beowulf and 3-D

0
By Henry Turner Beowulf in 3D is a unique experience, raising not just questions about future of cinema, but also posing unique problems that the...