Saturday, April 20, 2024
Subscribe Now

Voice Of The Crew - Since 2002

Los Angeles, California

HomeCraftsEditingE.T. – Thirty Years Later

E.T. – Thirty Years Later

-

Steven Spielberg poses with E.T.
Thirty years ago, a little creature was stranded on Earth and changed movie history forever. Devoid of name actors, Steven Spielberg’s personal film, E.T.: The Extra Terrestrial, was produced on a far more intimate scale than his preceding pictures, including Raiders of the Lost Ark (1981), 1941 (1979), Close Encounters of the Third Kind (1977), and Jaws (1975).  However, E.T.  decidedly featured some of the top talent at the time working behind-the-scenes to create the film’s substantial movie magic.

E.T. was first developed as a horror film entitled Night Skies. In fact, production was far enough along on this version that Spielberg enlisted creature effects master Rick Baker to build an animatronic alien with the aid of mechanical developer Doug Beswick and moldmaker Gunnar Ferdinandsen. Reportedly, Spielberg felt the project was headed in too dark a direction, and all ongoing plans were aborted. It was rumored that Night Skies might one day be put back into production, but perhaps Spielberg finally reached that goal by producing Super 8 with director J.J. Abrams instead. Regardless, with Night Skies terminated in the early 1980s, Spielberg made Raiders before embarking on E.T. and nearly simultaneously producing the horror-thriller Poltergeist.

When E.T. got back on track with a new script by Melissa Mathison, one of the most important craftspeople aboard the more inspirational production was cinematographer Allen Daviau, who had shot Spielberg’s experimental short Amblin’ in 1968, a title which would become the namesake of Spielberg’s production company in the 1980s and onward. Daviau, who had not worked with Spielberg since Amblin’, shot the movie enveloped in a beautiful glow on its sets and in its carefully chosen locations. While interiors were shot at Laird International Studios in Culver City, many exteriors stretched across Los Angeles’ San Fernando Valley, including the towns of Tujunga, Northridge and Granada Hills. Additional exteriors were in Marin County, California, north of San Francisco, and the northwestern-most area of California in Crescent City, for the many forest scenes. Throughout these locations, Daviau provided an on-screen atmosphere which suggested horror in the opening scenes of the government stalking the abandoned creature, to warmer tones of star Elliot’s home life with his adopted friend, E.T. himself.

E.T.: The Extra Terrestrial was a summer blockbuster in 1982.
Working off of preproduction illustrations by Ed Verreaux, with sets designed by Jim Bissell, Spielberg and Daviau only needed one thing to make E.T. work – the creature itself. In the days before computer-generated imagery was an option, E.T. would have to be realized as either a puppet or a suited performer. In fact, both options were undertaken for this “little alien film” which would become the most beloved movie of its time. Italian designer Carlo Rambaldi, who created animatronic head effects for Dino de LaurentiisKing Kong (1976) and Alien (1979), had set up shop in California and led a team to build a believable animatronic creature. Rambaldi’s creature required seven operators to work its various head and neck effects, plus the character’s arms, fingers, and lower functions. Rambaldi’s work was acceptable to Spielberg in many respects except one key category: while he liked the way that E.T. moved, he disliked the creature’s overall look.

Enter makeup and creature expert Craig Reardon, a disciple of makeup legend Dick Smith’s (as Baker had been) who assisted Smith on Altered States (1980) and created the myriad makeup and puppet effects for Poltergeist. Spielberg brought Reardon into his office, drew the blinds and barred the door, and showed Reardon the first creature, soliciting his crucial opinion. When Reardon replied that he was not overwhelmed with the design, Spielberg enlisted the 20-something Reardon’s help in re-designing the character’s appearance, including the important paint job. When Reardon asked what color Spielberg wanted the creature to approximate, Spielberg noted that it should look like human skin but as seen in a swimming pool. Working diligently, Reardon presented Spielberg with the look of the final renowned creature that millions came to love on movie screens in the summer of 1982.

One problem that had not been tackled yet was the creature’s “heart light,” a job which was assigned to makeup veteran Robert Short (who had worked at Don Post Studios creating memorable masks). Starting from scratch, Short designed a heart light that worked inside versions of E.T. used for wider shots. An E.T. suit was also created for scenes where the creature walks in full shots, notably in the kitchen sequence.

ILM helped make E.T. fly.
With a working creature intact, the production called for scripted sequences of E.T. and his human comrades to fly, which was realized by the newly formed Industrial Light and Magic, a company which had been set up in Northridge, Calif. for Star Wars, but now resided in Marin County. E.T.’s visual effects supervisor Dennis Muren – who is, to this day, an ILM stalwart – created these scenes with old-school effects, including blue-screen photography of actors, motion-control photography of miniature puppets of Elliot and E.T., and traditional optical compositing, techniques that have all but been replaced by digital methods. One of Muren’s most memorable shots consists of E.T., knowing that he is stranded on earth, looking out over the California suburbs. This was achieved with a miniature E.T. puppet and foreground forest set in front of a traditional matte painting portraying a busy valley cross-section of streets. Of note, E.T. matte painter Chris Evans and matte photographer Craig Barron would later leave ILM to form Matte World, then Matte World Digital, who have been at the forefront of realizing digital backgrounds for films.

One of E.T.’s final effects touches, only hinted at during the beginning of the film, was the spacecraft that drops off and later picks up the creature. Star Wars illustrator Ralph McQuarrie had so beautifully rendered that film’s many otherworldly elements, Spielberg enlisted him to design E.T.’s ship, which was built in part full-scale on stage at Laird but created for its climactic full-scale take-off shots as a model, photographed and composited into the film by Muren’s team. This final sequence was a coda in ways to the ending of Close Encounters and provided E.T. with its final piece of cinema majesty.

E.T. featured some of the top below-the-line talent at the time.
In postproduction, editor Carol Littleton and composer John Williams took E.T.’s many singular elements to new heights. Littleton’s editing is always measured in the opening sequences, slowly revealing the creature a portion at a time until Elliot finally brings him into his bedroom. Among her many high points in the film are the series of jump cuts when a frightened Elliot first sees E.T. in the field above his house, then intercutting between E.T. getting drunk in the kitchen and Elliot misbehaving at school, and a loving sequence of E.T. reacting to Gertie being teased by her brothers. Williams had long been a Spielberg favorite and had created many iconic scores at the time, including the first two Star Wars films and Spielberg’s own Raiders, but E.T. might represent his most understated yet classic score. With no overtly triumphant passages, Williams nonetheless gives E.T. himself a quintessential theme and treats the material with respect throughout – a critical element that gives the movie the class which Spielberg intended.

E.T. broke all box office records when it was released in summer of 1982, playing throughout the rest of the year and into 1983 at some locations. Other films later broke its records, but even 30 years after its phenomenon, E.T. remains a cultural icon. Of note, the film was re-released in 2002 as a “special edition” with new footage, mostly consisting of computer-generated modifications.

- Advertisment -

Popular

Beowulf and 3-D

0
By Henry Turner Beowulf in 3D is a unique experience, raising not just questions about future of cinema, but also posing unique problems that the...