London-based VFX facility MPC recently worked with RSA director Rob Blishen and agency 180 Amsterdam on an unconventional spot for a new game from Media Molecule called “Tearaway.”
The new Sony PlayStation game is set in a paper world, so MPC took this one step further in creating a real-life paper world at 1:12 scale, which was integrated with greenscreen live elements. MPC collaborated with Blishen to create the miniature sets and scaled paper puppets, subsequently using stop motion and a live-action shoot with matched camera moves. The elements were integrated with discreet 3D and 2D work and set extensions.
“To blend as many disciplines as this spot contains into one coherent whole, meant I needed a team who could take something highly complex to plan and shoot and make it appear simple,” explained Blishen.
180 Amsterdam took advantage of MPC’s newly opened Amsterdam office to complete a remote grade and also to provide a space for remote viewings between the agency team, Blishen and MPC artists in London.
Following a detailed 3D pre-vis, a miniature scale handmade paper set was constructed on a series of decks. As the protagonist is life-size and shot against greenscreen, the camera moves were extremely limited. Each camera move in the miniature world had to be scaled up 12 times, which meant a large studio space was required in order to shoot up to 12 yards away from the actor and only very short panning moves were feasible on the paper set.
Matte paintings extended the sets, which were built on 15 x 9-foot platforms. The ice segment, desert world and canyon all consisted of DMP backgrounds, which were first built in 3D to act as a realistic base before being painted. 3D character models were supplied by Media Molecule, keeping the characters true to the game, which were then rigged and animated at MPC.