Tuesday, October 15, 2024
Subscribe Now

Voice Of The Crew - Since 2002

Los Angeles, California

HomeAwardsAtomic Fiction Takes Flight with Shotgun Software

Atomic Fiction Takes Flight with Shotgun Software

-

Dale Taylor using Shotgun
Visual effects and animation studio Atomic Fiction was recently nominated for a Visual Effects Society (VES) Award for its work on the crash sequence in Robert Zemeckis’ aviation drama Flight, and it was Shotgun Software’s Shotgun production management tool that kept the project organized. As an agile, mid-size studio, Atomic Fiction strives to equip its artists with useful technology tools and Shotgun has been part of that toolset since the studio launched in 2010.

“For our pipeline, we took the best of what we knew and then customized the implementation of those tools,” Atomic Fiction co-founder and VFX supervisor, Kevin Baillie said. “(Shotgun) is web-based and we use the cloud quite heavily, and it made sense to use from a recruiting standpoint, as nearly everyone is familiar with the system.”

From the outset, Atomic Fiction has relied heavily on cloud computing and Shotgun’s SaaS model plays well into that. Taking advantage of cloud computing for rendering, Atomic Fiction is able to expand quickly on demand, while avoiding the costs of constructing and maintaining a large data center. Leveraging the cost efficiencies of rendering in the cloud along with the workflow efficiencies of Shotgun, a modest team of 35 was able to create 400 VFX shots as the sole vendor for Flight.

“For Flight, the client relied on us to provide simplified reports that gave a snapshot of our status each week,” Baillie explained. “Shotgun enables us to export whatever info we need – such as shot name, description, length, status, etc. – either as a Shotgun report, or into a clean Excel spread sheet. It makes our lives a lot easier and eliminates room for interpretation or confusion.”

In addition to handling all the VFX work for Flight, recent projects from Atomic Fiction include creating digital facial replacements for Underworld: Awakening, digital facial prosthetics for HBO’s Boardwalk Empire, sci-fi CG backgrounds for Looper and video game cinematics.

“With Shotgun, our productions are never out of sync with reality and there is one place for all the shared info,” Baillie said. “We can even populate our other pipeline tools using Shotgun’s API and pull data for artists working on shots.”

“Atomic Fiction is really pioneering use of the cloud to make the entire VFX business model more sustainable, and we’re proud their use of Shotgun helps contribute to their success,” CEO of Shotgun, Don Parker said.

Other tools used in addition to Shotgun include Autodesk Maya for modeling and animation, Autodesk 3ds Max and Luxology’s Modo for modeling, Chaos Group’s V-Ray for rendering, The Foundry’s NUKE for compositing and Tweak’s RV Software for playback.

- Advertisment -

Popular

Lord of the Rings: The Rings of Power VFX Supervisor Jason...

0
Last week, Below the Line shared an interview with Production Designer Ramsey Avery, who snagged the coveted role of designing Amazon's Lord of the...