Shotgun Software announced that it will launch its first Shotgun Pipeline Awards at SIGGRAPH 2014 in Vancouver, Aug. 12, at the Shotgun User Group meeting. The awards will recognize excellence in pipeline tool development, integration, engineering and usage for creative production.
As a highly customizable toolset for production management, asset management and review, Shotgun is developed collaboratively by Shotgun Software and its user community of more than 500 visual effects, animation and games studios worldwide. The awards will recognize tools that save time and mix creative genius with a clear grasp of how to make the process better and faster, whether or not they involve or use the Shotgun platform or toolkit.
“We want to shine a spotlight on those who well deserve it and rarely find themselves in it – the tool builders inside studios,” said Shotgun CEO Don Parker. “They’re unsung heroes. We see people building amazing stuff that is helping their productions succeed and their studios move to new models even though that work never makes it onto the screen. We want to acknowledge the coolest, best pipeline tools in the industry and credit those who have built them.”
Shotgun will select projects to be recognized with awards from among the following categories:
- Review tool/pipeline
- Artist-facing tool
- Business-side/ROI tool
- Coolest hack
- Tool/implementation for games
- On-set/motion capture tool
- Open-source virtual production
- Most creative use of a game engine
- Mobile app
There will also be an outstanding pipeline achievement award for the best implementation of Shotgun, and a pipeline hero award for an individual who regularly shares best practices on the dev list and/or a customer-developed tool that has been adopted widely across the Shotgun user base.
For more information, visit http://blog.shotgunsoftware.com