SIGGRAPH 2016, announces the winners — and highlights — of the 43rd annual Computer Animation Festival. With the tagline “Render the Possibilities,” SIGGRAPH 2016 will be held at the Anaheim Convention Center, 24–28 July 2016.
Borrowed Time (USA)
Directed by Andrew Coats and Lou Hamou-Lhadj, produced by Amanda Jones
A weathered sheriff returns to the remains of an accident he has spent a lifetime trying to forget. With each step forward, the memories come flooding back. Faced with his mistake once again, he must find the strength to carry on.
JURY’S CHOICE
Cosmos Laundromat (Netherlands)
Submitted and Produced by Ton Roosendaal
In this short, Franck, a depressed sheep, sees only one way out of his boring life, until he meets with the quirky salesman Victor, who offers him any life he ever wanted. The piece was created as a pilot for a feature film project that, if it happens, will be the first free, open-source animated production
BEST STUDENT PROJECT
Crabe-Phare (France)
Directed by Mengjung Yang, Gaetan, Benjamin Lebourgeois, Clarie Vandermeersch, and Alendandre Veaux
The Crabe-Phare is a legendary crustacean. He captures the boats of lost sailors to add them to his collection. But the crab is getting old, and it is more and more difficult for him to build his collection.
The 2016 Computer Animation Festival is comprised of two programs: the Electronic Theater and Daytime Selects. An evening event, the highly popular Electronic Theater will contain over 20 primarily narrative-driven short films from around the globe, showcasing technical excellence, art, and animation. In addition to juried pieces, this year’s theater will feature curated works such as Disney Pixar‘s “Piper” and Disney Animation Studios‘ “Inner Workings.”
- BREAK IT DOWN – A chance for attendees to get a behind-the-scenes glimpse at how movie magic is created, featuring demonstrations of today’s most stunning visual effects from major studios and a glimpse at how standard techniques can be used in new ways. Celebrate the art of the breakdown with participating studios ILM, MPC, Framestore, Weta, Digital Domain, Pixar, Spin VFX, OLM, Mr. X, and many more!
- THE ARCADE – An audience experience that focuses on games from concept art through technology to implementation in cinematic and real time. The show touches on everything from look development through to the amazing accomplishments being made today with modern real-time engines.
- DEMOSCENE – A representation of an international computer art subculture that specializes in creating self-contained programs that produce audio-visual presentations. It is designed for computer scientists, GPU lovers, shader architects, and extreme real-time graphics artists to exhibit programming, artistic, and musical skills within highly constrained limitations.
- WINNERS’ CIRCLE – A celebration of Computer Animation Festival award winners from the past seven years for attendees who wish to revisit some of their favorite winning content from Electronic Theaters of the past.
SIGGRAPH 2016 conference chair Mona Kasra said, “The Computer Animation Festival always attracts the best content from around the world. From the highest quality student work to the most amazing achievements in modern computer graphics, the 2016 festival will be yet another assembly of the most stunning work currently being produced today.”