Creative-led artificial intelligence production software Cuebric today announced that VFX Supervisor Walter Schulz will join the company as its new VFX Director. Engineered for excellence, Cuebric revolutionizes the art of film and image production, reinventing and accelerating the transition from Concept to Camera.
Prior to joining Cuebric, Schulz served as On Set VFX Supervisor for Emma Stone’s upcoming episodic show, The Curse, he was also the Crowd Department Supervisor in projects including Godzilla vs. Kong, Spider-Man: Far from Home, and Game of Thrones‘ final season for which his work won an Emmy Award.
He was also the On Set VFX Supervisor for Roland Emmerich’s Midway (2019), and has worked on more than 30 major feature films and television projects throughout his career.
Schulz has been working with AI and virtual production tools since 2007, by replicating human behavior applied to digital crowds and groundbreaking work for projects such as Clint Eastwood’s Hereafter (Oscar Nomination for Best VFX 2010), also created all AI driven digital crowds for Hugo, directed by Martin Scorsese (Best VFX Oscar winner 2011). Over his extensive career, Schulz has held titles as Creature Developer while working at ILM (San Francisco) on projects including The Avengers and Transformers: Dark of the Moon, his work involved Rigid Dynamics, High-end character rigging and Technical Animation for Digital Muscle Systems and Advanced Cloth simulation, as well as other deep technical developments.
Over the years, Schulz has also been active in well established Hollywood organizations as a Member of the Business, Labor and Law Committee within the Visual Effects Society, also as a Judge for the VES VFX Awards. He is a current Member of the Television Academy, the Hollywood Professional Association (HPA) and ACM/Siggraph for which he holds a status as “Pioneer” in the film visual effects industry having over 25 years of proven track record.
“The age of AI is here to stay, embracing the possibilities that it brings is liberating us from rigid workflows and tedious processes,” said VFX Director Walter Schulz. “Cuebric allows artists and studios of all levels to achieve their vision in faster and affordable ways.”
“Walter Schulz has an incredibly rich background in revolutionizing artificial intelligence in virtual production,” said Cuebric co-founders Pinar Demirdag and Gary Koepke. “His expertise and experience will prove to be invaluable as Cuebric continues to make strides in developing AI for virtual filmmaking that centers the humanity and creativity of artists. We are thrilled to welcome him to our small but mighty team.”
Cuebric is the first comprehensive generative AI tool for filmmaking. Where it once took months for filmmakers to go from concept to set, Cuebric creates immersive, camera-ready environments in minutes. Cuebric’s virtual environments are automatically segmented in 2.5D, allowing filmmakers the freedom to make changes on set with each new iteration generating in camera-ready resolution, fully rotoscoped at the push of a button, and ready to be utilized in concepting, pre-visualization, or filming on LED volume sound stages in real time.
Cuebric recently joined NVIDIA Inception, following Pinar Demirdag’s presentation at NVIDIA GTC, “Learn How Artists Use Generative AI In Their Workflows.” Cuebric was demonstrated at the 2023 NAB show in Las Vegas, and has conducted more than 100 demonstrations for production houses, film studios, special effects houses, and advertising creatives since its launch in December 2022.