Sunday, October 6, 2024
Subscribe Now

Voice Of The Crew - Since 2002

Los Angeles, California

HomeCraftsCameraHula Post Production Rocks the House with Metallica: Through the Never

Hula Post Production Rocks the House with Metallica: Through the Never

-

Metallica: Through the Never
Metallica: Through the Never
Hula Post Production provided 3D editorial gear and space for Metallica: Through the Never, the new feature-length 3D concert film released worldwide this month by Picturehouse. Editor Joe Hutshing (Savages, Almost Famous) and his crew spent more than eight months at Hula’s facility in West Los Angeles cutting the film, which blends footage from Metallica concerts in Edmonton, Alberta and Vancouver, British Columbia, with a narrative story about a roadie on a surreal odyssey to recover a mysterious bag. Metallica: Through the Never will screen both in digital 3D cinemas and IMAX theaters.

Hula engineers designed and built a complete offline editorial workflow that included five Avid Nitris DX Media Composer 6.0.3 systems (each equipped with 3D editing software) and a Unity Media Engine shared storage device with a capacity of 40TB. Hula also provided space for the film’s music editorial team and built an onsite screening facility equipped with a large-screen JVC 3D monitor. The package also included onsite technical support, production offices and concierge services.

“We were happy from the moment we arrived,” said director Nimród Antal. “Hula’s facilities are beautiful and the equipment, top notch. They supported and gave us love throughout the process.”

Hutshing and his crew had an incredible amount of source material to work with in crafting the finished film. The live concerts were shot with pairs of ARRI Alexa cameras mounted in Cameron Pace Group 3D rigs. More than 30 camera set-ups were used to capture each song in the concert. “The amount of source material was almost mind-numbing, and we faced the additional challenge of weaving in narrative material,” Antal said. “Most films follow a straightforward path through editorial; this was a maze.”

The ability to quickly review scenes in 3D made the editorial process much easier. Antal and Hutshing were able to determine immediately how well the cut was working in 3D and make any necessary technical or creative adjustments. “I had some concerns about the technology, as this was my first 3D film, but they were quickly alleviated because I was surrounded by experienced and wonderfully talented people,” Antal said.

- Advertisment -

Popular

Lord of the Rings: The Rings of Power VFX Supervisor Jason...

0
Last week, Below the Line shared an interview with Production Designer Ramsey Avery, who snagged the coveted role of designing Amazon's Lord of the...