2D-to-3D conversion specialist Legend3D announced that Barry Sandrew, the company’s founder, chief creative officer and chief technology officer, has been appointed to the International 3D & Advanced Imaging Society (3D Society) board of governors. Each year, the organization appoints industry leaders who have made significant contributions to the advancement of 3D and imaging technologies to the board.
“3D filmmaking requires expertise and mastery of both artistry and technology, and Barry brings a strong background for both to our board of governors,” said Jim Chabin, president of the International 3D & Advanced Imaging Society. “As 3D movies continue to excite fans worldwide, the Society is delighted to welcome Barry to our leadership in our global effort to build on our industry’s artistic and commercial success.”
Sandrew has over 23 years of feature film and TV experience and holds 14 VFX patents. He joins a prestigious lineup of industry innovators currently serving on the 3D Society’s board of governors. He will work with the board to develop and implement fresh ideas aimed at advancing stereoscopic 3D arts and technology. This includes speaking at international conferences and expos, setting up and participating in industry panels and identifying and recruiting individuals to join the society.
“As someone who has dedicated a significant part of the last decade to the growth of 3D technology, joining the 3D Society board of governors is an extremely proud and exciting moment in my career,” said Sandrew. “Collaborating with the talented board of industry innovators is an incredible opportunity and I look forward to participating in the organization’s events and bringing new ideas to the table for consideration.”
The 3D Society leads efforts to educate, both professionals and consumers, on their choices and impacts of 3D in the home, theatre, office and classroom environments. The 3D Society brings together industry leaders from all segments of the supply chain to meet the goals of the group, including 3D content creators, developers and editors, broadcasting and distribution companies, software, hardware and workflow tool manufacturers, standards bodies, and research and educational institutions.