Working with ad agency David & Goliath and London-based production company UNIT9, We Are Formation used iPi Motion Capture in conjunction with the Unity3D game engine to create all of the character animations and capture the dunks and other dramatic basketball moves with detail and realism.
“We used iPi Soft with Lightwave 3D and with Maya, and the integration worked seamlessly with both,” said Louis du Mont, We Are Formation’s creative director. “Using standard biped FBX rigs with FK animation that was baked into IK controllers for further refining, iPi’s scalability proved extremely helpful. We captured our main motions with the six-camera PlayStation Eye setup, but often needed to quickly re-capture the odd piece of idle animation, which we did easily in our studio with one Microsoft Kinect camera and not much space.”
“Take On Blake” features CG versions of Blake at ages 8, 12, 17 and 23 who compete against users that create their own personalized avatars – complete with customized jerseys of their favorite NBA team and 3D face mapping – in a tense battle over who can make the most impressive slam dunk.
Du Mont explained that, to capture an array of different dunks, We Are Formation employed the skills of European pro basketball player Tayo Ogedengbe of the London Lions. Recording Ogedengbe with iPi Motion Capture, they were able capture an array of realistic basketball dunks.
“Modern mocap tools like iPI Motion Capture bring with them the ability to have customized, naturalistic bipedal movement without a huge investment in time and money,” du Mont said. “In the past, clients were wary when we mentioned the use of mocap for smaller projects, but now we consider it a time and money saver for creating natural looking movements from scratch.”