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International 3D Society Launches 3D University


The International 3D Society will be presenting a “3D University” educational series for 3D professionals in association with the Entertainment Technology Center at USC. The first class is scheduled for July 17, 9 a.m.-3 p.m. at The Walt Disney Studios and will focus on several 3D applications and processes. The July seminar will concentrate on 3D theory and applications related to basic capture and stereography concepts; shooting sporting and live events; and budgeting and workflow.

A blue-ribbon panel of experts in the educational series will include Phil McNally, stereoscopic supervisor, DreamWorks Animation (DWA); Bruce Dobrin, principal technology architect, Sony 3D Technology Center, Sony Corporation of America; Steve Schklair, founder and CEO, 3ality Digital Systems, the technology and production subsidiary of 3ality Digital, LLC; John Nicolard, head of digital production, FotoKem and Phil Lelyveld, business development and strategy advisor, USC Entertainment Technology Center.

The 3D University series is an immersive, ongoing, stereoscopic 3D education and training program created to improve the core competencies of professional participants. The courses are offered to Society members and ETC sponsors for free with live demonstrations and discussions.

“We’re pleased to offer Society members this unique opportunity to acquire the latest information available that will help to advance their careers and 3D education,” said Jim Mainard, International 3D Society vice-chair and head of production development of DreamWorks Animation (DWA).

Jim Chabin, president of the International 3D Society, added, “I3DS was formed to provide professionals in our industry with ‘a clear path’ to 3D expertise. This first seminar will demonstrate the key 3D Best Practices needed to attain levels of 3D achievement.”

David Wertheimer, executive director of ETC, remarked, “We are at an inflection point in the development of the stereoscopic 3D market. Digital 3D technology makes just about anything possible, but there are now far too few individuals who understand the art and nuance of making great 3D. This series is a tangible leap towards broadening that foundational knowledge throughout the cinema, television, and live events industries.”

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