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HomeGearAutodesk Debuts Flame 2015

Autodesk Debuts Flame 2015


LR-Flame2015_3DShape_Mograph-emailLR-Flame2015_3DShape_MographAutodesk is debuting Flame 2015 at NAB – the latest iteration of its toolset for high-end visual effects and creative finishing, which offers new creative tools, faster performance and an end-to-end 4K workflow.

“We’ve taken note of the challenges our media and entertainment customers are up against, and have evolved Flame to deliver a more efficient, interactive workflow,” said Chris Bradshaw, senior vice president, media and entertainment at Autodesk. “Flame 2015 is packed full of features that help artists work collaboratively with high-res material faster than ever before – even at 4K. Flame artists will be able to meet client 4K needs, without compromising the unmatched Flame creative experience.”

Flame 2015 allows artists to work creatively and interactively to deliver high quality final results at 4K resolution. The new workflow offers industry standard 4K formats; 4K/UHD color management supporting ACES and REC-2020 color spaces; real-time monitoring and playback via SDI of 4K/UHD material at 50P and 60P; timeline effects and batch nodes performance optimization and 4K capable substance textures, and 16 Gb fiber channel controllers in high-performance storage for real-time throughput of high-resolution images.

In addition, Flame 2015 now supports a second GPU card in the Flame workstation. Background Reactor helps accelerate rendering by allowing artists to send their shot, sequence, or batch setup to the second GPU for rendering while continuing to work interactively on certain other tasks in the foreground. Background Reactor requires two NVIDIA Quadro K6000 GPUs (for HP Z820 workstations) or two NVIDIA Quadro 6000 GPUs (for HP Z800 and Z820 workstations).

“I love getting clients in the room and saying ‘let’s do something cool – something different.’ The speed at which I can now move around the interface and toolset helps me show so many possibilities,” said Ntropic founder and executive creative director Nate Robinson. “Flame makes the freeform creative process possible.”

Flame Premium, which includes both Flame and Lustre, will now include two additional companion products – Flare and Flame Assist. Flare is a shot-based visual effects application used to help augment the creative capabilities of Flame Premium workflows. Flame Assist is a Mac-based, timeline-centric assistant station that can be used to take on a variety of tasks.

Flame Premium 2015, Flame 2015, Lustre 2015, Flare 2015 and Flame Assist 2015 will begin shipping this month. Both Flare and Flame Assist are also available as part of the new Desktop Subscription flexible payment model, giving users pay-as-you-go pricing on a quarterly or annual basis.

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Vicon Introduces Mobile Mocap at SIGGRAPH

Motion capture systems developer Vicon is previewing a futuristic new “Mobile Mocap” technology at SIGGRAPH 2011 in Vancouver. Moving mocap out of the lab and into the field, Vicon's Mobile Mocap system taps several new technologies, many years in the making. At the heart of Mobile Mocap is a very small lipstick-sized camera that enables less obtrusive, more accurate facial animation data. The new cameras capture 720p (1280X720) footage at 60 frames per second. In addition, a powerful processing unit synchronizes, stores, and wirelessly transmits the data, all in a tiny wearable design.

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