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HomeGearThe Foundry Unveils NUKE 7.0 at IBC 2012

The Foundry Unveils NUKE 7.0 at IBC 2012

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The Foundry is showing NUKE 7 at IBC 2012.
Visual effects software developer The Foundry unveiled NUKE 7.0 at IBC – the latest version of its popular compositing system. Expected to ship this fall, NUKE 7.0 offers a wide range of new features and improvements.

Based on feedback from NUKE’s user base, the focus of this release has been to increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.

NUKE 7.0 introduces RAM cache, a feature that will give users real-time playback. Also debuting in this release are a variety of GPU-accelerated nodes for NUKEX including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This will allow artists to use the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power. If, however, it is unavailable, the software simply reverts back to the CPU without any need to adjust settings.

“This is the one people have been waiting for. It’s our biggest ever update to NUKE and one that’s going to keep a lot of VFX people happy,” said Jon Wadelton, NUKE product manager. “Core tools have been improved, brand new functionality has been added and NUKE is now faster than ever.”

Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder. Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.

The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.

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