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HomeCraftsAnimationChaos Group Launches Beta Program for V-Ray 3.0 for 3ds Max

Chaos Group Launches Beta Program for V-Ray 3.0 for 3ds Max


Chaos Group announced that it has launched a beta program for the new version of its lighting, shading and rendering system – V-Ray 3.0 for 3ds Max. Beta testers will have direct access to the Chaos Group development team to help refine the system over the coming months.

The company reports that ray tracing calculations are running up to five times faster in the new version. Also debuting is a new simplified user interface that provides quick access to common controls and settings. Another point of efficiency will be the new Progressive Production Rendering – an intuitive one-click action that allows artists to set up a scene and iterate quickly, even when using V-Ray’s most complex features. V-Ray 3.0 will also introduce support for a variety of open source technologies including Alembic, OpenEXR 2.0 and Deep Image Data, OpenColorIO and Open Shading Language [OSL].

Over the beta period, Chaos Group will roll-out a new XML, cross-application material format called VRmats that can be universally transferred across multiple V-Ray host applications.

“Speed and simplicity remain at the core of V-Ray 3.0’s roadmap because that’s what our users want,” said Vladimir Koylazov, Chaos Group co-founder and lead developer of V-Ray. “Our community is very active and very collaborative, which is a great situation to be in if you want artist feedback.”

“Productions of all sizes are about to get a lot more out of V-Ray,” said Lon Grohs, VP of business development at Chaos Group. “V-Ray 3.0 is our pipeline-ready answer to any production problem that takes away from the creative process.”

V-Ray 3.0 Beta for 3ds Max is now available for users who already own a V-Ray for 3ds Max License.

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