The Chaos Group announced the immediate availability of V-Ray 3.1 for Maya, which contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras. The free update also offers more efficient handling of proxy objects, an improved global illumination algorithm, and faster rendering performance.
“Our team has been hard at work making sure that the speed, memory and workflow optimizations our community has requested are ready for professional use,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray.
For VR projects, V-Ray 3.1 for Maya adds new stereoscopic camera types that will render 6×1 cube maps and spherical images. The introduction of the Shade Map optimizes stereoscopic rendering.
“When I started building out the new VR and VFX division for Legend3D, I knew V-Ray for Maya had to be a part of it,” said Justin Denton, VFX and VR supervisor at Legend3D. “Working with Chaos Group led to the features we need for our advanced virtual reality projects. V-Ray 3.1 for Maya is a huge update.”