Montreal-based Fabric Software announced that it is working to integrate its Fabric Engine development framework with The Foundry’s MODO 3D content creation system. The first public demonstrations of Fabric Engine for MODO will take place at FMX2015 this week in Germany.
Fabric Engine is a digital content creation platform that enables users to build tools and applications for visual effects, games, virtual reality and visualization. Fabric encapsulates tools and data, allowing both to be moved freely between popular applications like Autodesk Maya, Autodesk Softimage, and now The Foundry’s MODO.
“Customers have been asking us to integrate Fabric Engine with MODO because MODO is becoming increasingly important in their pipeline,” said Fabric Software chief executive Paul Doyle. “Modern pipelines use a range of applications, and Fabric can serve as the glue between them. We love what we’ve seen of MODO 901 and look forward to continuing collaborating with The Foundry on making production as painless as possible.”
“We are thrilled with the Fabric Engine and MODO collaboration,” said Shane Griffith, MODO product marketing manager at The Foundry. “We share the same goal of providing design, game and media clients alike with the best tools to build flexible and powerful pipelines.”
The software is expected to be available for public download this summer.