Saturday, June 15, 2024
Subscribe Now

Voice Of The Crew - Since 2002

Los Angeles, California

HomeCraftsAnimationFabric Software Launches Fabric Engine 1.12

Fabric Software Launches Fabric Engine 1.12


LR-screenshot__0000_Layer 8Montreal-based Fabric Software announced the launch of version 1.12 of Fabric Engine – a platform designed to help visual effects and games facilities easily develop their own GPU-accelerated code and build high performance custom tools. The new version includes a new character tools API, as well as Splice Drawing – a customizable integrated real-time renderer.

“With this release, we offer artists, TDs and R&D teams a huge step forward with GPU compute at zero cost, real-time rendering within their familiar DCC application, plus a host of character tools,” explained Paul Doyle, Fabric Software CEO.

Using the graphics card’s GPU for computation can be extremely efficient, but usually requires specialized programming expertise and explicit coding for target hardware. Fabric Engine enables TDs, as well as R&D engineers, to write code that can execute on both the GPU and the CPU with no additional coding required. It is then simply a matter of testing to see where it runs fastest.

Splice Rendering is a highly customizable real-time renderer that comes as part of the Fabric Engine integration with Autodesk’s Maya and Softimage, offering big performance gains over rendering within the host application alone. Combined with Fabric’s work on the GPU, this means it is now possible to have multiple complex characters running at real-time directly within the regular DCC application.

The new version also includes a character API with core building blocks for constructing high level character tools, including crowd simulation, scene assembly and real-time pre-visualization. It supports FBX and proprietary-format characters, plus integration with Splice Drawing for real-time rendering.

- Advertisment -


Vicon Introduces Mobile Mocap at SIGGRAPH

Motion capture systems developer Vicon is previewing a futuristic new “Mobile Mocap” technology at SIGGRAPH 2011 in Vancouver. Moving mocap out of the lab and into the field, Vicon's Mobile Mocap system taps several new technologies, many years in the making. At the heart of Mobile Mocap is a very small lipstick-sized camera that enables less obtrusive, more accurate facial animation data. The new cameras capture 720p (1280X720) footage at 60 frames per second. In addition, a powerful processing unit synchronizes, stores, and wirelessly transmits the data, all in a tiny wearable design.