Krakatoa is Thinkbox Software’s volumetric particle renderer previously available for the Autodesk 3ds Max 3D software. Krakatoa is CPU-based, highly optimized, heavily multi-threaded and can be used on most hardware running Windows or Linux operating systems including laptops and render nodes without dedicated high-end graphics accelerators.
Krakatoa MY seamlessly connects Autodesk Maya with the Krakatoa renderer and provides a number of features designed to accelerate artists’workflows when manipulating millions of particles. Krakatoa MY shares the same rendering core with Krakatoa SR (Stand-alone Renderer) and Krakatoa MX (3ds Max) and will produce identical results given the same input data and settings.
“Versatility and performance have made Krakatoa a favorite tool among studios of all sizes for years,” said Chris Bond, founder, Thinkbox Software. “With the release of Krakatoa MY, we are thrilled to bring Maya users access to an efficient pipeline for particle effects creation, something they have been requesting for some time. We love feedback from our clients and are more than happy to go above and beyond to make whatever they want a reality so it’s exciting to see Krakatoa MY come to fruition.”
Thinkbox Software will demonstrate Krakatoa MY at the Autodesk User Group event organized by Autodesk, Gnomon and RFX on Feb. 28, in Los Angeles, Calif. Krakatoa MY requires its own dedicated workstation license for interactive use inside of Autodesk Maya, but is compatible with the network rendering licenses used by the other Krakatoa implementations (Krakatoa SR and Krakatoa MX).