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HomeGearThinkbox Software Releases Stoke MX 2.0 for Autodesk 3ds Max

Thinkbox Software Releases Stoke MX 2.0 for Autodesk 3ds Max


LR-StokeMX2_SimplePlumeSimulationAndRendering-emailLR-StokeMX2_SimplePlumeSimulationAndRenderingThinkbox Software announced the launch of Stoke MX 2.0, a new version of its plug-in for Autodesk 3ds Max. Stoke MX 2.0 introduces new methods of working with 3D data – including particles, fields, meshes and level sets – to produce and synthesize complex simulations quickly and with a high level of control. It also includes Genome, a procedural geometry modifier previously available as a separate product.

Flexible I/O ensures Stoke MX 2.0 users can easily handle data from both third-party applications and legacy particle systems, while a dedicated atmospheric effect enables users to render fields in various 3ds Max renderers including Default Scanline and V-Ray.

“Stoke 2.0 gives 3ds Max users a level of control not seen before and will undoubtedly change how artists execute FX, dynamics and geometry modifications,” said Torbjorn Tobbe Olsson, CG cinematics director, S2 Games.

“Our internal team is still uncovering all the cool things Stoke 2.0 can do. It’s an incredible tool, and the projects it’s being used on are mind blowing. Users can essentially art direct a look that was previously only achieved by waiting for random variation,” said Chris Bond, founder, Thinkbox Software.

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Vicon Introduces Mobile Mocap at SIGGRAPH

Motion capture systems developer Vicon is previewing a futuristic new “Mobile Mocap” technology at SIGGRAPH 2011 in Vancouver. Moving mocap out of the lab and into the field, Vicon's Mobile Mocap system taps several new technologies, many years in the making. At the heart of Mobile Mocap is a very small lipstick-sized camera that enables less obtrusive, more accurate facial animation data. The new cameras capture 720p (1280X720) footage at 60 frames per second. In addition, a powerful processing unit synchronizes, stores, and wirelessly transmits the data, all in a tiny wearable design.

Beowulf and 3-D