Chaos Group announced the release of V-Ray 3.0 for Maya, delivering a new set of features and optimizations focused on speeding up lighting, look development and rendering workflows.
“This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, head of 3D at a52. “The beta was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It’s that kind of fast. It allows us to stay focused on making cool imagery.”
Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, led many of the key features in V-Ray 3.0 for Maya including faster ray tracing and rendering performance, faster feedback and optimized shading and rendering for advanced characters and creatures.