This week at SIGGRAPH, Autodesk announced new extensions for Autodesk Maya 2013 and Autodesk 3ds Max 2013 3D animation software, which are included in the Autodesk Entertainment Creation Suites 2013. Available to users with active subscription contracts, the extensions will help artists create more sophisticated physical simulations, and move data more easily through complex pipelines.
The extension for 3ds Max included in the Entertainment Creation Suites 2013 augments the power and flexibility of the Particle Flow system, enabling artists to create more sophisticated, realistic, and customized physical simulations in less time. Artists can create particle simulations that replicate real-world effects with the new mParticles module for the MassFX system of simulation solvers. In addition, users can create customized Particle Flow tools with the new Advanced Data Manipulation toolset.
This extension also enables artists to work more efficiently with Cache Disk and Cache Selective, two new Cache operators for the versatile Particle Flow toolset. This feature will also be available in the extension for 3ds Max 2013 software.
The extension for Maya 2013 software helps complex data and creative ideas flow more smoothly through the today’s sophisticated pipelines. The new Maya DX11Shader helps artists take advantage of Microsoft DirectX 11 to create and edit high-quality assets and images in less time.